Dwarves or Stonekin are a humanoid race, intelligent enough to learn writing and form societies. They consider themselves to be in the higher echelon of humanoid races, but in fact most of them are corrupted and degraded by the current timeline.
One time it was true - dwarves ruled over large kingdoms, both under and above ground, and held their seats in shining halls of jewels and precious metals. However, being susceptible to greed and general short-sightedness when it comes to larger events, they fell from power, and are reduced both in numbers and ability.
Phyisique
Dwarves are squat, broad-shouldered and strong-boned. The largest dwarf is about five feet in height, but they can match any grown man in strength, and their skin is very hard to pierce through, much like a coarse shark's skin. They have flat skulls, deep-set beady eyes and large, flat noses with large nostrils. They have two sets of eyelids, one opaque and one solid, to prevent rocks and dust falling into their eyes while maintaining their sight. They see very well in dark places, even better than Orcs.
Male dwarves grow long beards and trim their hair short, while female dwarves grow their hair long (and do not have beards).
Dwarves can procreate the way humans do, but under duress a female dwarf can also lay eggs, which are placed in walled-in caves near geothermical spots. The entrance to the egg chamber is broken once the young hatch. This is an emergency measure, when, for example, a colony's population dwindles. Dwarves hatched from the same set of eggs are not considered relatives, and if they have any offspring between them, the same mutations do not appear as in human children of siblings.
Dwarven children reach maturity in about five years, much quicker than humans, and then age very slowly. Some Dwarven ancients are over a thousand years old.
Dwarves are not as keen in magic as some other races, but in turn are usually impervious to mind-controlling effects and some offensive spells. Dissecting a Dwarf, Ogklos Ogkloméos, the Kronzregi scientist concluded that their skin is impregnated with an anti-magical substance that is similar to granite's ability to withstand physical changes and lightning strikes, and it must be that they are so close to the minerals in the deeper crust of the world that they inherit this property from their surroundings.
Knowledge
Two first names, both for females and males, usually signify noble or ancient descent. The same can be said about longer sounding runes, for example Ig-Ama Gud-Dúr suggests an ancient and noble descent.
Beliefs
Society
Dwarves form cities called colonies, usually deep within mountains of stable rock. A colony has common chambers, storerooms and sleeping quarters, and sometimes tunnels are bored very deep into the soil. The Northern Kingdom has colonies which, at their heyday, housed a hundred thousand or more inhabitants.
These colonies then, sometimes, form larger alliances, of which there are currently four: the most ancient Northern Dwarven Kingdom in the Cold Plateaus, the Southern Dwarven Kingdom on the shore of the Horn of the Inner Sea, the Eastern Colonies east of the Vyrk, and the Southern Colonies on the shore of Ganai'athi.
Dwarves form tight societies in which everybody has their intended role. Being lazy or idle is very far from a Dwarf's personality, and society as a whole values hard labour or great knowledge in specific things. This makes them look hostile to other races whom do not have the same look on life, especially Orcs.
When waging war, Dwarven men favour the short glaive, spear or war hammer, and most of their troops are heavily armored.
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